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This game is known as "Othello" or "Reversi". The object of the game is to have the majority of your color discs on the board at the end of the match.

At the opening of the match, each player chooses one color to use throughout the match, and places two discs each as Fig.1.
Fig.1

Every move must consists of "sandwiching" the opponent's disc(s), then flipping the sandwiched disc(s) to your color. To sandwich means to place a disc on the board so that the opponent's row(s) of disc(s) lie between your color discs at each end.
For example, the placement of black disc at X sandwiches the row of three white discs.(See Fig.2) Then sandwiched discs are flipped to black.(See Fig.3)
Fig.2 Fig.3



Rules of the game

1. Black moves the first.

2. A disc may sandwiches any number of rows of disc(s) in any number of directions at the same time. Horizontally, vertically or diagonally. (See Fig.4 and Fig.5)
Fig.4 Fig.5

3. All discs sandwiched must be flipped, even if it is the player's advantage not to flip them at all.

4. You may not skip over your own color disc to sandwich the opponent's disc. (See Fig.6 and Fig.7)
Fig.6 Fig.7

5. Disc(s) may only be sandwiched as a direct result of a move and must fall in the direct line of the disc placed down. (See Fig.8 and Fig.9)
Fig.8 Fig.9

6. In your turn, if you can't sandwich any opponent's disc, your turn will be invalidated and the opponent moves again. However, if a move is available to you, you may not pass your turn.

7. Once a disc is placed on the board, it can never be moved to another place later.

8. When it is no longer possible for either player to move, the match is over. It is possible of a match to be over before all 64 squares are filled. The player with the majority of his or her color discs on the board is the winner.

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遊戲規則

1.開局前,先選擇對手熊貓PAPA或熊貓MAMA或熊貓BYBY,然後決定誰先下。之後,按Start開始。 1.開局時,雙方各有兩個棋子在棋盤上,請認定自己棋子的顏色子。輸到你下時,右上角有提示:

“Your Turn”。棋子落定後,不可再移動。如左圖Fig1所示。












2.落子必須確定在直線或對角線上將對手的棋子夾在中間,可以同時數行。如圖Fig.2、Fig4、Fig6、Fig8所示。則被夾在中間的對手棋子將變成我方的顏色。如圖Fig.3、Fig5、Fig7、Fig9所示。


























3.如輪到己方落子時,無法找到夾擊對方色子的棋位,則需pass給對方落子。若雙方皆無夾擊位可下時,則棋局結束。




4.本遊戲以最後棋盤上所占位置的多寡決定勝負。

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